Showing posts with label dota characters. Show all posts
Showing posts with label dota characters. Show all posts

Saturday, February 26, 2011

Tauren Chieftain (Cairne Bloodhoof)

Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers. Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd. the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland. Cairne will soon bring his wrath upon the Scourge.

Strength - 24+ 2.3
Agility - 14 + 1.5
Intelligence - 23 + 1.6


Attack Range of 150 (melee).
Movement speed of 315.


Skills:

Echo Stomp - Calls upon the spirit of his ancestors to join him in an earth-shattering echo,rendering nearby foes unconscious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is separated from you, it will still perform its part of the spell. 1.4 second cast time.

Level 1 - Knocks out units for 2 seconds.
Level 2 - Knocks out units for 3 seconds. 
Level 3 - Knocks out units for 4 seconds.
Level 4 - Knocks out units for 5 seconds.

Cooldown - 15 seconds
Manacost - 100/115/130/145


Ancestral Spirit- The Tauren Chieftain sends froth his guardian ancestor to bring ruin upon his foes. White separate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement sped for each enemy it has struck.

Level 1 - 120 Damage. 3 Attack Damage per creep. 10 Attack Damage per hero.
Level 2 - 160 Damage. 6 Attack Damage per creep. 20 Attack Damage per hero.
Level 3 - 200 Damage. 9 Attack Damage per creep. 30 Attack Damage per hero.
Level 4 - 240 Damage. 12 Attack Damage per creep. 40 Attack Damage per hero.

Cooldown - 19 seconds
Manacost - 110


Nature Order - The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to it's most basic level. Removes base Magic and Physical resistance.

Level 1 - 20%
Level 2 - 40%
Level 3 - 60%
Level 4 - 80%


Earth Splitter - Using his mighty axe, the Tauren Chieftain rends the very earth itself, sending jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion, will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.

requires the hero at level 6


Level 1 - 30% Maim for 3 seconds
Level 2 - 40% Maim for 3 seconds
Level 3 -  50% Maim for 3 seconds

Cooldown - 100 seconds
Manacost - 175

Stone Giant (Tiny)

Looming from the rocky crags of Ashenra, the stone giants are born from the mountains itself. Tiny. a newly born giant. although small in size. has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.

Strength - 24+ 3.0
Agility - 9 + 0.9
Intelligence - 14 + 1.6


Attack Range of 128 (melee).
Movement speed of 285.


Skills:

Avalanche - Bombards an area with rocks stunning and damaging enemy land units. A unit tossed in the air gets hit by more rocks.

Level 1 - 100 damage.
Level 2 - 180 damage. 
Level 3 - 260 damage. 
Level 4 - 300 damage. 

Cooldown - 17 seconds
Manacost - 120


Toss- Tiny grabs the nearest unit. Friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases).

Level 1 - 700 range, 75 damage.
Level 2 - 900 range, 150 damage.
Level 3 - 1100 range, 225 damage.
Level 4 - 1300 range, 300 damage.

Cooldown - 10 seconds
Manacost - 120


Craggy Exterior - Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a nearby unit attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.

Level 1 - +2 Armor. 6% chance, 25 stun damage.
Level 2 - +3 Armor. 12% chance, 35 stun damage.
Level 3 - +4 Armor. 18% chance, 45 stun damage.
Level 4 - +5 Armor. 24% chance, 55 stun damage.


Grow -Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.

requires the hero at level 6


Level 1 - 50 bonus damage. 20% reduced attack speed.
Level 2 - 100 bonus damage. 235% reduced attack speed.
Level 3 - 150 bonus damage. 50% reduced attack speed.