Saturday, April 9, 2011

Bristleback (Rigwarl)

The quillboars were never interested in the affairs and wars of other races, but one knew that the Scourge would eventually descend on their lands if left unchecked. Entering the ranks of the Sentinel for the sole reason of the preservation of his tribe, Rigwarl brings primal instincts to the never ending battle. Each time he releases a flurry of quills or a glob of slime, he works himself into a frenzy that increases his effectiveness drastically, and should he be in danger, his bristle back would shield him from further harm. A perfect demonstration of the abilities that even lesser beings can unleash.

Strength - 22+ 2.2
Agility - 17 + 1.8
Intelligence - 14 + 2.8


Attack Range of 100.
Movement speed of 295.


Skills:

Viscous Nasal Goo -  Covers a target in snot, causing it to have reduced armor and movement speed. Casts on the same target are cumulative.

Level 1 - -1 armor. 20% and 3% slow a cast.
Level 2 - -1 armor. 20% and 6% slow a cast.
Level 3 - -2 armor. 20% and 9% slow a cast.
Level 4 - -2 armor. 20% and 12% slow a cast.

Cooldown - 1.5 seconds

Quill Spray - Sprays enemy units with quills dealing damage is a 650 AoE. Deals 30 extra damage everytime a unit is struck by a quill in the last 10 seconds. Damage type is physical.

Level 1 - 20 direct damage. 30 stacking damage.
Level 2 - 40 direct damage. 30 stacking damage.
Level 3 - 60 direct damage. 30 stacking damage.
Level 4 - 80 direct damage. 30 stacking damage.

Cooldown - 3



Bristleback - Rigwarl covers his back in spines, causing him to take reduced damage. Automatically releases a quill spray whenever his rear receives 250 damage.

Level 1 - 16% reduced from rear. 8% from sides.
Level 2 - 24% reduced from rear. 12% from sides.
Level 3 - 32% reduced from rear. 16% from sides.
Level 4 - 40% reduced from rear. 20% from sides.


Warpath - Everytime Rigwarl casts a spell, he works himself into a fury. Movement speed and Attack damage increase on repeated spell casts. Last 10 seconds.
Stack up to 5 times.

requires the hero at level 6


Level 1 - 10 Damage/5% MS Base +4 Damage/1% MS Stack.
Level 2 - 20 Damage/7% MS Base +8 Damage/2% MS Stack.
Level 3 - 30 Damage/10% MS Base +12 Damage/3% MS Stack.

Friday, April 8, 2011

Sacred Warrior (Huskar)

The Trolls of the Darkspear tribe, long since exiled from their ancesttral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abiities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior towards it wilingly, sometimes desperately, in order to bring the Undead Scourge to an end.

Strength - 18+ 2.4
Agility - 20 + 2.4
Intelligence - 18 + 1.5


Attack Range of 400.
Movement speed of 300.


Skills:

Inner Vitality -  Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% t will heal faster. Lasts 16 seconds.

Level 1 - 5(15)% of main attribute +2 hp regen per sec.
Level 2 - 10(30)% of main attribute +4 hp regen per sec.
Level 3 - 15(45)% of main attribute +6 hp regen per sec.
Level 4 - 20(60)% of main attribute +8 hp regen per sec.

Cooldown - 25 seconds
Manacost - 170

Burning Spear - Using his own life force to set them afame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Cannot cast if Huskar's HP s lower than 100. Stacks indefinetly. Lasts 6 seconds.

Level 1 - 4 damage per second.
Level 2 - 8 damage per second.
Level 3 - 12 damage per second.
Level 4 - 16 damage per second.

Cooldown - 0
Healthcost - 15

Orb effects do not stack
Buffs placers do not stack


Berserker's Blood - Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.

Level 1 - 3% IAS and 2 Damage.
Level 2 - 6% IAS and 2 Damage.
Level 3 - 9% IAS and 2 Damage.
Level 4 - 12% IAS and 2 Damage.


Life Break - Huskar reaches into the well of his own life force to heavily damage an enemy. The target takes damage equal to 50% of its current hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.

requires the hero at level 6


Level 1 - Huskar pays 35% of his current hp to cast.
Level 2 - Huskar pays 30% of his current hp to cast.
Level 3 - Huskar pays 25% of his current hp to cast.

Cooldown - 45/30/15 seconds