Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers. Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd. the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland. Cairne will soon bring his wrath upon the Scourge.
Strength - 24+ 2.3
Agility - 14 + 1.5
Intelligence - 23 + 1.6
Attack Range of 150 (melee).
Movement speed of 315.
Skills:
Echo Stomp - Calls upon the spirit of his ancestors to join him in an earth-shattering echo,rendering nearby foes unconscious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is separated from you, it will still perform its part of the spell. 1.4 second cast time.
Level 1 - Knocks out units for 2 seconds.
Level 2 - Knocks out units for 3 seconds.
Level 3 - Knocks out units for 4 seconds.
Level 4 - Knocks out units for 5 seconds.
Cooldown - 15 seconds
Manacost - 100/115/130/145
Ancestral Spirit- The Tauren Chieftain sends froth his guardian ancestor to bring ruin upon his foes. White separate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement sped for each enemy it has struck.
Level 1 - 120 Damage. 3 Attack Damage per creep. 10 Attack Damage per hero.
Level 2 - 160 Damage. 6 Attack Damage per creep. 20 Attack Damage per hero.
Level 3 - 200 Damage. 9 Attack Damage per creep. 30 Attack Damage per hero.
Level 4 - 240 Damage. 12 Attack Damage per creep. 40 Attack Damage per hero.
Cooldown - 19 seconds
Manacost - 110
Nature Order - The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to it's most basic level. Removes base Magic and Physical resistance.
Level 1 - 20%
Level 2 - 40%
Level 3 - 60%
Level 4 - 80%
Earth Splitter - Using his mighty axe, the Tauren Chieftain rends the very earth itself, sending jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion, will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.
requires the hero at level 6
Level 1 - 30% Maim for 3 seconds
Level 2 - 40% Maim for 3 seconds
Level 3 - 50% Maim for 3 seconds
Cooldown - 100 seconds
Manacost - 175