Saturday, February 26, 2011

Tauren Chieftain (Cairne Bloodhoof)

Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers. Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd. the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland. Cairne will soon bring his wrath upon the Scourge.

Strength - 24+ 2.3
Agility - 14 + 1.5
Intelligence - 23 + 1.6


Attack Range of 150 (melee).
Movement speed of 315.


Skills:

Echo Stomp - Calls upon the spirit of his ancestors to join him in an earth-shattering echo,rendering nearby foes unconscious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is separated from you, it will still perform its part of the spell. 1.4 second cast time.

Level 1 - Knocks out units for 2 seconds.
Level 2 - Knocks out units for 3 seconds. 
Level 3 - Knocks out units for 4 seconds.
Level 4 - Knocks out units for 5 seconds.

Cooldown - 15 seconds
Manacost - 100/115/130/145


Ancestral Spirit- The Tauren Chieftain sends froth his guardian ancestor to bring ruin upon his foes. White separate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement sped for each enemy it has struck.

Level 1 - 120 Damage. 3 Attack Damage per creep. 10 Attack Damage per hero.
Level 2 - 160 Damage. 6 Attack Damage per creep. 20 Attack Damage per hero.
Level 3 - 200 Damage. 9 Attack Damage per creep. 30 Attack Damage per hero.
Level 4 - 240 Damage. 12 Attack Damage per creep. 40 Attack Damage per hero.

Cooldown - 19 seconds
Manacost - 110


Nature Order - The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to it's most basic level. Removes base Magic and Physical resistance.

Level 1 - 20%
Level 2 - 40%
Level 3 - 60%
Level 4 - 80%


Earth Splitter - Using his mighty axe, the Tauren Chieftain rends the very earth itself, sending jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion, will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.

requires the hero at level 6


Level 1 - 30% Maim for 3 seconds
Level 2 - 40% Maim for 3 seconds
Level 3 -  50% Maim for 3 seconds

Cooldown - 100 seconds
Manacost - 175

Stone Giant (Tiny)

Looming from the rocky crags of Ashenra, the stone giants are born from the mountains itself. Tiny. a newly born giant. although small in size. has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.

Strength - 24+ 3.0
Agility - 9 + 0.9
Intelligence - 14 + 1.6


Attack Range of 128 (melee).
Movement speed of 285.


Skills:

Avalanche - Bombards an area with rocks stunning and damaging enemy land units. A unit tossed in the air gets hit by more rocks.

Level 1 - 100 damage.
Level 2 - 180 damage. 
Level 3 - 260 damage. 
Level 4 - 300 damage. 

Cooldown - 17 seconds
Manacost - 120


Toss- Tiny grabs the nearest unit. Friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases).

Level 1 - 700 range, 75 damage.
Level 2 - 900 range, 150 damage.
Level 3 - 1100 range, 225 damage.
Level 4 - 1300 range, 300 damage.

Cooldown - 10 seconds
Manacost - 120


Craggy Exterior - Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a nearby unit attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.

Level 1 - +2 Armor. 6% chance, 25 stun damage.
Level 2 - +3 Armor. 12% chance, 35 stun damage.
Level 3 - +4 Armor. 18% chance, 45 stun damage.
Level 4 - +5 Armor. 24% chance, 55 stun damage.


Grow -Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.

requires the hero at level 6


Level 1 - 50 bonus damage. 20% reduced attack speed.
Level 2 - 100 bonus damage. 235% reduced attack speed.
Level 3 - 150 bonus damage. 50% reduced attack speed.


Wednesday, February 23, 2011

Rogue Knight (Sven)

A follower of the great God of Order. Paladine, Sven has sworn to uphold the rights of all. Born of a Knight and a Night Elf and ostracized since birth, Sven has lead a solitary existence of meditation and training. He has come out of his wanderings determined to guard the innocent against evil. Armed with his blessed cleaving blade justice, and harnessing the power to strike down his enemies with the might of God's Strength. Sven's wrath toward the unjust is a sight to behold.

Strength - 23+ 2.7
Agility - 21 + 2.0
Intelligence - 14 + 1.3


Attack Range of 125 (melee).
Movement speed of 295.


Skills:

Storm Bolt - Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units. 250 AoE. Stun lasts 2 seconds.

Level 1 - 100 damage.
Level 2 - 175 damage. 
Level 3 - 250 damage. 
Level 4 - 325 damage. 

Cooldown - 15 seconds
Manacost - 140


Great Cleave- Sven strikes with such force that all nearby enemies take damage.

Level 1 - 20% damage is splashed.
Level 2 - 30% damage is splashed.
Level 3 - 40% damage is splashed.
Level 4 - 50% damage is splashed.


Warcry - With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain 12% movespeed and increased armor for 6 seconds. 450 AoE.

Level 1 - 12% Movement Speed. +3 Armor.
Level 2 - 12% Movement Speed.+6 Armor.
Level 3 - 12% Movement Speed. +9 Armor.
Level 4 - 12% Movement Speed. +12 Armor.

Cooldown - 36/30/24/18 seconds

God's Strength -Sven gets pumped up! Adds bonus damage for 25 seconds.

requires the hero at level 6


Level 1 - Adds 100% damage.
Level 2 - Adds 125% damage.
Level 3 - Adds 150% damage.

Cooldown - 80 seconds

Pandaren Brewmaster (Mangix)

Mangix originates from a deeply hidden and secret society located on the obscure island of Pandaria. He lived a sheltered life in his home within the Stonetalon Mountains, but even the far, golden reaches of Pandaria were affected by the dark hand of the Scourge. The elders heard the cries of the innocent, and saw the blood of the slain, and so, they agreed to send one elite warrior, hoping to turn the tides of battle and restore the Great Balance. What they did not know was that the locar barkeep had trained for this very moment his entire life.

Strength - 23+ 2.9
Agility - 16 + 1.95
Intelligence - 14 + 1.25


Attack Range of 100 (melee).
Movement speed of 300.


Skills:

Thunder Clap - Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.

Level 1 - 100 damage. 25% movement and attack speed reductions.
Level 2 - 175 damage. 35% movement and attack speed reductions.
Level 3 - 250 damage. 45% movement and attack speed reductions.
Level 4 - 300 damage. 55% movement and attack speed reductions.

Cooldown - 12 seconds



Drunken Haze- Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing this attacks to have a chance to miss.


Level 1 - 14% movement speed reduction. 45% miss chance.
Level 2 - 18% movement speed reduction. 55% miss chance.
Level 3 - 22% movement speed reduction. 65% miss chance.
Level 4 - 26% movement speed reduction. 75% miss chance.

Cooldown - 12 seconds


Drunken Brawler - Gives a chance to avoid attacks and deal 2x critical damage.

Level 1 - 10% dodge. 10% chance to critical.
Level 2 - 15% dodge. 15% chance to critical.
Level 3 - 20% dodge. 20% chance to critical.
Level 4 - 25% dodge. 25% chance to critical.


Primal Split -Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.

requires the hero at level 6


Level 1 - Summons three mighty Pandas for 15 seconds.
Level 2 - Summons three mighty Pandas for 17 seconds.
Level 3 - Summons three mighty Pandas for 19 seconds.

Cooldown - 180/160/140 seconds

Monday, February 21, 2011

Omniknight (Purist Thunderwrath)

A former member of teh Order of the Silver Hand. Purist has joined the Sentinel to avenge the death of the Order's leader. Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.

Strength - 20+ 2.65
Agility - 15 + 1.75
Intelligence - 17 + 1.8


Attack Range of 100 (melee).
Movement speed of 300.


Skills:

Purification - Instantly heals a friendly unit and damages all nearby enemy units.

Level 1 - Purifies 90 hit points.
Level 2 - Purifies 180 hit points.
Level 3 - Purifies 270 hit points.
Level 4 - Purifies 360 hit points.

Cooldown - 12 seconds



Repel - Creates a powerful divine ward that blocks all magic from affecting a target unit.


Level 1 - Last 6 seconds.
Level 2 - Last 8 seconds.
Level 3 - Last 10 seconds.
Level 4 - Last 12 seconds.

Cooldown - 14 seconds


Degen Aura - Greatly degenerates the movement and attack capabilities of units that stray too near.

Level 1 - Reduces speed by 7%.
Level 2 - Reduces speed by 14%.
Level 3 - Reduces speed by 21%.
Level 4 - Reduces speed by 28%.


Guardian Angel - Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.

requires the hero at level 6


Level 1 - Lasts 5 seconds.
Level 2 - Lasts 6 seconds.
Level 3 - Lasts 7 seconds.

Cooldown - 150 seconds