Looming from the rocky crags of Ashenra, the stone giants are born from the mountains itself. Tiny. a newly born giant. although small in size. has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.
Strength - 24+ 3.0
Agility - 9 + 0.9
Intelligence - 14 + 1.6
Attack Range of 128 (melee).
Movement speed of 285.
Skills:
Avalanche - Bombards an area with rocks stunning and damaging enemy land units. A unit tossed in the air gets hit by more rocks.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Cooldown - 17 seconds
Manacost - 120
Toss- Tiny grabs the nearest unit. Friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases).
Level 1 - 700 range, 75 damage.
Level 2 - 900 range, 150 damage.
Level 3 - 1100 range, 225 damage.
Level 4 - 1300 range, 300 damage.
Cooldown - 10 seconds
Manacost - 120
Craggy Exterior - Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a nearby unit attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - +2 Armor. 6% chance, 25 stun damage.
Level 2 - +3 Armor. 12% chance, 35 stun damage.
Level 3 - +4 Armor. 18% chance, 45 stun damage.
Level 4 - +5 Armor. 24% chance, 55 stun damage.
Grow -Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.
requires the hero at level 6
Level 1 - 50 bonus damage. 20% reduced attack speed.
Level 2 - 100 bonus damage. 235% reduced attack speed.
Level 3 - 150 bonus damage. 50% reduced attack speed.
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