Monday, March 7, 2011

Dragon Knight (Davion)

Abandoned and forsaken as a child. the Half-bred Dragon Davion sought refuge from the evils of the world, and from the uncontrollable power growing within himself. His search led him to the doorstep of a mighty Druid. who taught him to tap into the massive energies that lay concealed in his blood - a tribute to his ancient Draconian heritage. A master swordsman. Davion smites his foes in raging frenzy - transforming at will into an Elder Dragon of destructive fiery rage to crush all those that threaten to vanquish his new home.

Strength - 19+ 2.8
Agility - 19 + 2.2
Intelligence - 15 + 1.7


Attack Range of 125 (melee).
Movement speed of 290.


Skills:

Breathe Fire - Breathes fire at enemy units which deals damage.

Level 1 - 75 Damage.
Level 2 - 150 Damage.
Level 3 - 225 Damage.
Level 4 - 300 Damage.

Cooldown - 12 seconds


Dragon Tail - Knight Davion bashes a melle-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.

Level 1 - Deals 25 damage, stuns for 2.5 seconds.
Level 2 - Deals 50 damage, stuns for 2.75 seconds.
Level 3 - Deals 75 damage, stuns for 3 seconds.
Level 4 - Deals 100 damage, stuns for 3.25 seconds.

Cooldown - 9 seconds



Dragon Blood - Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.

Level 1 -  Increases hp regen by 2 and armor by 2.
Level 2 - Increases hp regen by 3 and armor by 4.
Level 3 - Increases hp regen by 4 and armor by 6.
Level 4 - Increases hp regen by 5 and armor by 8.


Elder Dragon Form - Transforms the Dragon Knight into a powerful elder dragon. Gives 25 movement speed boost. Lasts 60 seconds.

requires the hero at level 6


Level 1 - Transform into a Green Dragon with a corrosive breath attack.
Level 2 - Transform into a Red Dragon with a splash attack.
Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack.

Cooldown - 115 seconds
Manacost - 50

Clockwerk Goblin (Rattletrap)

The by-product of Goblin technological weapon research during the old War. Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat0wise this goblin's capabilities know few bounds; his body is stocked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.

Strength - 24+ 2.4
Agility - 13 + 1.2
Intelligence - 17 + 1.3


Attack Range of 125 (melee).
Movement speed of 315.


Skills:

Battery Assault - Discharges high-powered shrapnel from openings in Rattletrap's clockwerk upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 10 seconds.

Level 1 - 15 Damage.
Level 2 - 35 Damage.
Level 3 - 55 Damage.
Level 4 - 75 Damage.

Cooldown - 32/28/24/20 seconds
Manacost - 75


Power Cog - The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes  near an elemnt from the outside it gets shocked for some hp and mana an is knocked back. An element powers down if it shocks a unit.

Level 1 - Lasts 3 seconds. 55 Shock.
Level 2 - Lasts 4 seconds. 70 Shock.
Level 3 - Lasts 5 seconds. 85 Shock.
Level 4 - Lasts 6 seconds. 100 Shock.

Cooldown - 15 seconds
Manacost - 50/60/70/80


Rocket Flare - Fires a fast moving missile at a target area on the map, revealing the targeted area for 10 seconds. Upon impact it damages enemy units in the 600 AOE explosion.

Level 1 -  Deals 80 damage.
Level 2 - Deals 120 damage.
Level 3 - Deals 160 damage.
Level 4 - Deals 200 damage.

Cooldown - 20/18/16/14 seconds
Manacost - 50


Hookshot - Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it  encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage an be stunned.

requires the hero at level 6


Level 1 - 2000 range, 100 collision damage and 1 second collision stun.
Level 2 - 2500 range, 200 collision damage and 1.5 second collision stun.
Level 3 - 3000 range, 300 collision damage and 2 second collision stun.

Cooldown - 70/55/40 seconds
Manacost - 150

Thursday, March 3, 2011

Alchemist (Razzil Darkbrew)

Having enlisted under the ranks of the Sentinel for mere personal gain, the Alchemist's quest for amassing wealth to fund his research is a tireless and relentles one. Both sadistic and cruel in his methods. this heartless Goblin cares not for the means he must resort to for a sizeable bounty. Whether he chooses to paralyze his foes with toxic concoctions or drench them in corrosive acids. Razzil Darkbrew remainds steadfast in his calm. calculated approach, despite their constant wails of agony. Though notoriously famed to be inhumane and savage in his actions, he succeeds in crippling the mighty Scourge with the vilest of elixirs.

Strength - 25+ 1.8
Agility - 11 + 1.2
Intelligence - 25 + 1.8


Attack Range of 128 (melee).
Movement speed of 295.


Skills:

Acid Spray - Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced. Lasts 16 seconds.

Level 1 - 8 damage per second, reduces armor by 3.
Level 2 - 16 damage per second, reduces armor by 4.
Level 3 - 24 damage per second, reduces armor by 5.
Level 4 - 32 damage per second, reduces armor by 6.

Cooldown - 22 seconds


Unstable Concoction - Razzil brews up an unstable concoction that he can throw at an enemy hero. to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each seconds of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.

Level 1 - Deals up to 120 damage and stuns for up to 1.75 seconds.
Level 2 - Deals up to 180 damage and stuns for up to 2.5 seconds.
Level 3 - Deals up to 240 damage and stuns for up to 3.25 seconds.
Level 4 - Deals up to 300 damage and stuns for up to 4 seconds.

Cooldown - 16 seconds
Manacost - 120


Goblin's Greed - The Goblin converts the creep's corpse into gold. You get more gold for every extra creep you killed in the last 18 seconds. Gives successive bonus gold. Cap of 18 extra gold.

Level 1 -  2 bonus gold per enemy.
Level 2 - 4 bonus gold per enemy.
Level 3 - 6 bonus gold per enemy.
Level 4 - 8 bonus gold per enemy.


Chemical Rage - The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown, increasing movement speed and increasing hitpoints and regeneration. Last 25 seconds.

requires the hero at level 6


Level 1 - 1.45 Base Attack Rate and 300 Bonus HP and Regeneration.
Level 2 - 1.35 Base Attack Rate and 600 Bonus HP and Regeneration.
Level 3 -  1.20 Base Attack Rate and 900 Bonus HP and Regeneration.

Cooldown - 45 seconds