Wednesday, March 2, 2011

Treant Protector (Rooftrellen)

A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Roofetrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.

Strength - 27+ 3.4
Agility - 15 + 2.0
Intelligence - 17 + 1.8


Attack Range of 128 (melee).
Movement speed of 300.


Skills:

Nature's Guise - Changes a target friendly unit's appearance so that it blends in with the forest. It is invisible to enemies eyes, but it must remain near a tree or a sentinel, or the guise is lost. Rooftrellen will not break his own invisibility while casting spells while under this spell's effect.

Level 1 - Last 15 seconds.
Level 2 - Last 30 seconds.
Level 3 - Last 45 seconds.
Level 4 - Last 60 seconds.

Cooldown - 3 seconds



Forest Sentinel- Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it  While active, a sentinel will unleash a powerful attack on the first enemy who strays too close, dealing damage and stunning the target. After attacking, the Sentinel returns to passive mode, regaining its invisibility and vision. Sentinels are vulnerable to physical and magical attacks and have a timed life of 8 minutes.

Level 1 - Stuns for 1.5 seconds and deals 125 damage.
Level 2 - Stuns for 1.75 seconds and deals 150 damage.
Level 3 - Stuns for 2 seconds and deals 175 damage.
Level 4 - Stuns for 2.25 seconds and deals 200 damage.

Cooldown - 85/70/55/40 seconds
Manacost - 50


Living Armor - Creates an armor of living vine, increasing the target's armor by 12 and hit point regeneration by 5 per seconds.
Lasts 30 seconds.

Level 1 -  Adds 3 armor and regenerates 2 hit points per second.
Level 2 - Adds 6 armor and regenerates 3 hit points per second.
Level 3 - Adds 9 armor and regenerates 4 hit points per second.
Level 4 -Adds 12 armor and regenerates 5 hit points per second.


Overgrowth - Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals 85 damage per second to each.

requires the hero at level 6


Level 1 - Lasts 3 seconds
Level 2 - Lasts 4 seconds
Level 3 -  Lasts 5 seconds

Cooldown - 160 seconds


No comments:

Post a Comment