The by-product of Goblin technological weapon research during the old War. Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat0wise this goblin's capabilities know few bounds; his body is stocked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.
Strength - 24+ 2.4
Agility - 13 + 1.2
Intelligence - 17 + 1.3
Attack Range of 125 (melee).
Movement speed of 315.
Skills:
Battery Assault - Discharges high-powered shrapnel from openings in Rattletrap's clockwerk upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 10 seconds.
Level 1 - 15 Damage.
Level 2 - 35 Damage.
Level 3 - 55 Damage.
Level 4 - 75 Damage.
Cooldown - 32/28/24/20 seconds
Manacost - 75
Power Cog - The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an elemnt from the outside it gets shocked for some hp and mana an is knocked back. An element powers down if it shocks a unit.
Level 1 - Lasts 3 seconds. 55 Shock.
Level 2 - Lasts 4 seconds. 70 Shock.
Level 3 - Lasts 5 seconds. 85 Shock.
Level 4 - Lasts 6 seconds. 100 Shock.
Cooldown - 15 seconds
Manacost - 50/60/70/80
Rocket Flare - Fires a fast moving missile at a target area on the map, revealing the targeted area for 10 seconds. Upon impact it damages enemy units in the 600 AOE explosion.
Level 1 - Deals 80 damage.
Level 2 - Deals 120 damage.
Level 3 - Deals 160 damage.
Level 4 - Deals 200 damage.
Cooldown - 20/18/16/14 seconds
Manacost - 50
Hookshot - Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage an be stunned.
requires the hero at level 6
Level 1 - 2000 range, 100 collision damage and 1 second collision stun.
Level 2 - 2500 range, 200 collision damage and 1.5 second collision stun.
Level 3 - 3000 range, 300 collision damage and 2 second collision stun.
Cooldown - 70/55/40 seconds
Manacost - 150
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