Thursday, March 3, 2011

Alchemist (Razzil Darkbrew)

Having enlisted under the ranks of the Sentinel for mere personal gain, the Alchemist's quest for amassing wealth to fund his research is a tireless and relentles one. Both sadistic and cruel in his methods. this heartless Goblin cares not for the means he must resort to for a sizeable bounty. Whether he chooses to paralyze his foes with toxic concoctions or drench them in corrosive acids. Razzil Darkbrew remainds steadfast in his calm. calculated approach, despite their constant wails of agony. Though notoriously famed to be inhumane and savage in his actions, he succeeds in crippling the mighty Scourge with the vilest of elixirs.

Strength - 25+ 1.8
Agility - 11 + 1.2
Intelligence - 25 + 1.8


Attack Range of 128 (melee).
Movement speed of 295.


Skills:

Acid Spray - Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced. Lasts 16 seconds.

Level 1 - 8 damage per second, reduces armor by 3.
Level 2 - 16 damage per second, reduces armor by 4.
Level 3 - 24 damage per second, reduces armor by 5.
Level 4 - 32 damage per second, reduces armor by 6.

Cooldown - 22 seconds


Unstable Concoction - Razzil brews up an unstable concoction that he can throw at an enemy hero. to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each seconds of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.

Level 1 - Deals up to 120 damage and stuns for up to 1.75 seconds.
Level 2 - Deals up to 180 damage and stuns for up to 2.5 seconds.
Level 3 - Deals up to 240 damage and stuns for up to 3.25 seconds.
Level 4 - Deals up to 300 damage and stuns for up to 4 seconds.

Cooldown - 16 seconds
Manacost - 120


Goblin's Greed - The Goblin converts the creep's corpse into gold. You get more gold for every extra creep you killed in the last 18 seconds. Gives successive bonus gold. Cap of 18 extra gold.

Level 1 -  2 bonus gold per enemy.
Level 2 - 4 bonus gold per enemy.
Level 3 - 6 bonus gold per enemy.
Level 4 - 8 bonus gold per enemy.


Chemical Rage - The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown, increasing movement speed and increasing hitpoints and regeneration. Last 25 seconds.

requires the hero at level 6


Level 1 - 1.45 Base Attack Rate and 300 Bonus HP and Regeneration.
Level 2 - 1.35 Base Attack Rate and 600 Bonus HP and Regeneration.
Level 3 -  1.20 Base Attack Rate and 900 Bonus HP and Regeneration.

Cooldown - 45 seconds

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